#include <visualization/3d/VisualizationObject.h>
◆ VisualizationObject()
◆ ~VisualizationObject()
◆ setScale() [1/2]
virtual void setScale |
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const Ogre::Vector3 & |
scale | ) |
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virtual |
◆ setScale() [2/2]
virtual void setScale |
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const Eigen::Vector3f & |
scale | ) |
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virtual |
◆ setPosition() [1/2]
virtual void setPosition |
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const Ogre::Vector3 & |
position | ) |
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virtual |
◆ setPosition() [2/2]
virtual void setPosition |
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const Eigen::Vector3f & |
position | ) |
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virtual |
◆ setOrientation() [1/2]
virtual void setOrientation |
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const Ogre::Quaternion & |
orientation | ) |
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virtual |
◆ setOrientation() [2/2]
◆ setColor() [1/2]
virtual void setColor |
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const Ogre::ColourValue & |
color | ) |
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inlinevirtual |
◆ setColor() [2/2]
◆ setTransform() [1/2]
◆ setTransform() [2/2]
◆ setVisible()
virtual void setVisible |
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bool |
visible, |
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bool |
cascade = true |
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) |
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virtual |
◆ getNode()
Ogre::SceneNode* getNode |
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inline |
◆ mSceneManager
Ogre::SceneManager* mSceneManager |
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protected |
◆ mNode
The documentation for this class was generated from the following file: