#include <visualization/3d/GridObject.h>
◆ GridObject()
GridObject |
( |
Ogre::SceneManager * |
sceneManager, |
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Ogre::SceneNode * |
parent = NULL |
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) |
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◆ ~GridObject()
◆ setColor() [1/2]
virtual void setColor |
( |
const Ogre::ColourValue & |
color | ) |
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virtual |
◆ cellSize()
◆ setCellSize()
void setCellSize |
( |
float |
size | ) |
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◆ cellCountX()
◆ setCellCountX()
void setCellCountX |
( |
int |
count | ) |
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◆ cellCountY()
◆ setCellCountY()
void setCellCountY |
( |
int |
count | ) |
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◆ setCellCounts()
void setCellCounts |
( |
int |
countX, |
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int |
countY |
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) |
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set both with one call (shortcut, don't redraw inbetween)
◆ setCellCount()
void setCellCount |
( |
int |
count | ) |
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inline |
for backward compatibility
◆ setupGrid()
◆ setScale() [1/2]
virtual void setScale |
( |
const Ogre::Vector3 & |
scale | ) |
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virtualinherited |
◆ setScale() [2/2]
virtual void setScale |
( |
const Eigen::Vector3f & |
scale | ) |
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virtualinherited |
◆ setPosition() [1/2]
virtual void setPosition |
( |
const Ogre::Vector3 & |
position | ) |
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virtualinherited |
◆ setPosition() [2/2]
virtual void setPosition |
( |
const Eigen::Vector3f & |
position | ) |
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virtualinherited |
◆ setOrientation() [1/2]
virtual void setOrientation |
( |
const Ogre::Quaternion & |
orientation | ) |
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virtualinherited |
◆ setOrientation() [2/2]
◆ setColor() [2/2]
◆ setTransform() [1/2]
◆ setTransform() [2/2]
◆ setVisible()
virtual void setVisible |
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bool |
visible, |
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bool |
cascade = true |
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) |
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virtualinherited |
◆ getNode()
Ogre::SceneNode* getNode |
( |
| ) |
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inlineinherited |
◆ mManualObject
Ogre::ManualObject* mManualObject |
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protected |
◆ mColor
◆ mCellSize
◆ mCellCountX
◆ mCellCountY
◆ mSceneManager
Ogre::SceneManager* mSceneManager |
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protectedinherited |
◆ mNode
The documentation for this class was generated from the following file: